pathfinder: kingmaker 2h paladin build

While deadly opponents of evil, they can also empower goodly souls to aid in their crusades. Persuasion. Dont think you can squeeze much more out of the class. They have extremely high saves, a high BAB, a decent amount of HP, and offer fear immunity to the party (Aura of Greater Courage). You can drop it by 2 and get 9 CHA for more balanced stats that you want, because reasons. There are some nice ones in second half of the game. YMMV though. It's not too different from how you build any two-hander. 52 when enlarged. Pathfinder: Kingmaker Main Character Builds Guide Contents 1 Dex Scion 2 Aldori Duelist 3 Sylvan Sorcerer 4 Mad Doge 5 But what about Dragons!? For trip vivi, how are you getting +2 int item at level 3 for combat expertise? :: Pathfinder: Kingmaker Guides and hints Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. I'd take it for solo or if I didn't have a bard with dirge. Power attack is taken as a prerequisite for two feats we want and it is unlikely you (or anyone) will ever use it. Weapons: I like using reach (6') weapons (e.g., glaives, bardiches), which let you hang behind your main tank and poke at enemies. = Heavy Load. Armor bracers. An average female halfling is roughly 30 pounds. Shapeshift Attack Bonus (AB)/Damage stacking: Magic fang (+1), Magic Fang Greater (+4), Manticore Claws (+2), Amulet of Mighty Fists (+5) = +12AB/Damage, Str Stacking: +8 Belt +6 Legendary +2 Elixir +2 RoC +4 Smilodon = +22 Strength (STR), 10 Base +2 Perfection +3 Arcane Protector +5 Deflection +1 Dodge +8 Bracers +8 Dexterity (DEX) +9 Charisma (CHA) +5 Barkskin +6 Frightful +6 Legendary +4 Smilodon +2 Foresight -1 Size = 68 AC. Interesting build there, 2handing a longsword with no shield is an interesting idea, but I guess I should have specified heavy armor wearing, lol! Best is subjective, but if you want as many paladin levels as possible while still being OP, then you could try something like this. Dazzling is taken so he doesn't just stand there after initial control spells are fired. This is a combat character. Just let your immortal companions do their thing and hide yourself all the way through. Note Rod of Flaming Vengeance activation is just a regular Maximize rod. Also AC balance in PKM is a broken mess. Doesnt need gyronna to reach 70 Armour Class (AC), so theres that as well. ). Cant be done as a merc. Vampiric Touch is taken to be used with reach Metamagic Rod to give you something with damage at lvl3. Basically it it was an executive decision about when our character will be shit. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Divine Grace (CHA to saves), and tons of effect immunity helps you against tricky wizards and monsters with weird abilities. Dragon Forms allow you to cast. Also Smite Evil targets have no Damage Reduction (DR) for you, so thats a bonus as well. Greatsword Warrior Build :: Pathfinder: Kingmaker General Discussions Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. Pretty much the same total control but in huge AoE. Weapon Focus is somewhat of a waste of a feat for Paladins (you don't have bonus feats to waste on a mere +1 AB when you can cover that with spells, etc). You will need it. Even if a little bit late as a reply, thanks for the tipps guys. Combine that with Shatter Defense to debuff the enemy. So what is the best way to build a straight up 2 handed fighter? It wont have enough AB to use it. Shatter and arcane accuracy will take care of things. Quickened True Strikes and Vanishes are good, but rods can fill the role just as fine. :D. Create an account to follow your favorite communities and start taking part in conversations. Another question about Dex Scion: "AB from CHA through Arcane Accuracy"..i stumbled upon thisArcane acc gives you AB based on INT not CHA. Pit/grease/vinetrap for reflex, Stinking Cloud for Fortitude, Chains of Light for Will. Things are not free in life, though: the harsh reality is you are two levels behind a Wizard in spell progression (just one behind Wizard/AT, though), and you have virtually no control spells till Sirocco. They are either your get-out-of-jail-free cards, or additional damage per round. Does not really care what 1h weapon he uses until mid-game. Dazzling display/Cornugon smash/Dreadful Carnage (since you'll be focusing on CHA and STR anyway). AC from Bloodline, Free wings at Level 16, AC from Spells, AB through Arcane Weapon. That a bummer.. Grab agile pick under Old Sycamore and then Agile Rapier from Stag Lord henchmen. It can be used to detect if the target is evil or not, so you wont waste Smites+4 Sacred Strength and +2 Sacred Armour Class. Grease and Web will help you solve early-game. I opted for wings to help the Armour Class (AC) ramp. Not a lot of skill points, but only thing you really need on main character (MC) is persuasion. (Nuker Sorcerer), The Dark Pictures Anthology: The Devil in Me, +Stat Items. In the long run Hare would be better.Or Agile Maneuvers. Will have about 70+AC and 40+ AB late-game in case you are interested. Dont be shy about using Dazzling manually for control. Jaethal is the closest thing to it; her alignment won't allow for monk, but it would work ok-ish (but not really). Also Mark of Justice is amazing - its effectively +6AC to everyone and nobody will ever miss against evil creatures. You can miss most things in the game and still be in a decent enough shape. Were mostly a tanky boy with a pet for now. Animate dead and bloodline spells will do fine as fodder summons. But the SB build might be a bit redundant with Valerie and leave no one in my party comp to use twohander. Will step on Reggie's toes, so there's that. Pick halfling as race 5 19 14 14 8 19. will cost you skill points. Your damage will be more than fine as well. Arcane weapon youll likely use is Axiomatic+Bane. Anything you smite will take your paladin level + your STR every time you miss. Bard that can actually dish out some decent damage. Keep a staff on you just in case. If you go this route, it's better to not take levels in non-Paladin things. It's still a nice bit of damage, especially so against enemies you can smite, but don't be too hyped about it, especially on higher difficulties. For more information, please see our Since Thorn Body adds to every element once, you get around 50 damage per hit. 131.25 is nearly 4 times the weight of the halfling. Most of his gear is found and not from artisans, which is a bonus. Overkill, but we needed the Crane feats for the early game anyhow. taking 1 level of Scaled Fist Monk) that can help shore up a Paladin's defense issues, but really pushes your Paladin away from their traditional look and feel). I prefer endgame swords to scimitars, but they are roughly equal. Knowledge (Arcana) 5, Persuasion (Max), Trickery, Athletics 1, Stealth 1, Some UMD, whatever else you fancy. Optional. Barbarians have damage reduction, Rangers have a pet, Fighters have armor training. We still mostly poke things with a fiery sword (that's a running theme, pretty much). Mobility and Athletics are a good choice due to no armor. You will get this as a Bloodline spell, dont have to pick it.Or sirocco/hellfire ray if you don't have too many phys attackers, so your bard can cover.Can be skipped too. Monk weapons being rare doesn't help. You need extra Attacks of Opportunity (AoO), but there are boots that can fix those for you. All trademarks are property of their respective owners in the US and other countries. Remove fear, Cure Light wounds, Vanish, Mirror Image, Sense Vitals, Glitterdust. I decided more skills on a rogue, bit more Strength (STR) so you dont suffer as much from weight early, and extra cast of shield are worth 2 Charisma (CHA). Theoretically, Paladin can be moved to 19-20, but I am kinda scared about Will saves. We could've started with fire and all would be almost gucci, but unless we took Precise Shot, we'd be stuck wasting half our time gathering and running. Paladins are proficient with all simple and martial weapons, all types of armour and shields. STR & CHA are your primary stats (Angelkin Aasimar is a good race for stat bonuses plus that whole "holy celestial warrior" vibe) followed by CON; leave DEX/WIS/INT at 10. Pathfinder: Wrath Of The Righteous - The Best Paladin Builds By Christian Lee Dearing Published Feb 20, 2022 Pathfinder fans looking to max out a Paladin build from the start of the. Good AB from different sources. Paladin Build Options Sample Paladin Build Pathfinder: Wrath of the Righteous has a story that revolves around hordes of demons spewing from a magical wound in the very earth. Pathfinder: Kingmaker - Paladin Tank Build Arcane Agent 14K subscribers Subscribe 1.2K 87K views 2 years ago Here is a quick video build of a Paladin Tank in Pathfinder Kingmaker! It also gives fast access to Uncanny Dodge. Punishes tripped enemies hard. And I selected the Kukri weapons Finesse. Well, I guess I meant more off-tank compared to Valerie. Thought I need to represent this one as the other Kineticist is designed more for comfortable late-game play on hard than anything. Pick him the moment you shift to LGPick whatever god you fancy. This build is current to November 19, 2019. Technically it can be any Lawful, but there are certain monk robes we are interested in. Can reach 70AC with buffs. Aspect of the wolf allows for free trips. Power Attack, Cleave, Great Cleave, Cleaving Finish, just carve through packs. It also allows you to use those RTA ki powers for fun. you get enough saves from items and priest can give you CHA saves anyway. Good option for a blind run. Pick dragon type according to enemy resistances. Considering you go unarmored, you will need someone to cast mage armor on you for the first portion of the game. There is just no real way to stack both AC and Damage on monk. Your tools for solving early-gameEasy to find/buy scrolls. You will lose a tiny bit of AB, but will safely chop away with reach. Authority. Use Magic Device is a good fit. Two things: I'm a fan of hospitaler. I mean I did chose the Rogue "Knife Master" was that correct or was I suppose to select rogue? Important Alchemist Spells: Shield, Lesser Restoration. But it still stacks on top of Deadly Earth for double the damage. Can be done better on Musetouched Aasimar. Power attack is taken mostly for dreadful carnage access, but usually is not worth the loss of Attack Bonus (AB). Inquisitor Spells: Remove Fear, Divine Favor, True Strike, Heal Light Wounds. Crane Wing and Riposte work with whatever on the current patch. Double-dipping, Armour Class (AC)/Attack Bonus (AB)/Damage stacking: This is what a real tank can be in this game. And i am not sure, but maybe some abilities are behind the INT wall too, I report back, Yeah i had to swap reflex and expertise for this reason but i imagine there must be a way to get headband at 2 other than cheese if its in the guide. It's just due to how itemization works. Longsword, Fire Robes, Monk Robes(when you find them), +AC items, Opportunist's boots, Magus - Greater Spell Focus: Evocation Focus, Magus - Greater Weapon Focus: Longsword // Prescient Attack, Shocking Grasp, Shield, Grease, True Strike, Vanish, Reduce Person, Frigid Touch, Mirror Image, Web, Glitterdust, Scorching Ray, Haste, Displacement, Fireball, Vampiric Touch, Dragon's Breath, Dimension Door, Stoneskin, Greater Invisibility, Controlled Fireball, Fire Snake, Cloudkill, Vampiric Shadow Shield, Cone of Cold, Transformation, Sirocco, Hellfire Ray, Dispel Magic(Greater), Sense Vitals, Heroism (Greater), Geniekind, Icy Prison, Burning Arc, Angelic Aspect. Has some Damage Reduction (DR) so you wont drop dead unless focused. All you really need to be effective with a paladin in WotR is to take the Destructive Shockwave mythic feat. for the "Blind run Scion" build it mentions something like "wear the heaviest armor you can find" but the build can only wear light armor, am I supposed to take a heavy armor feat somewhere? Can also be longsword or whatever 1h you fancy. If you finish the prologue in 30 days - you will get enchanted dueling sword as a reward. Damage from Touch Spells, Ability to skip Crit in favor of keen weapon Arcane Weapon additional property. It'll be fine. Iomedae is the most common paladin deity. Note that Transformation prohibits spell-casting - buff before use. You're pretty feat limited, but I recommend getting power attack, dodge, outflank, and heavy armor focus first. Best armor you can find. Good Attack Bonus (AB) boost between Reckless Stance and Barbarian Rage. Has Seize the Moment more for himself than his party (I tend to take it on everyone by 9) so they will give him even more attacks. +Cha Helmet, +Stat items, Ring of Circumstances (Cha, Dex, DC, Skills), Amulet of Dying Wisdom, Rod Of Flaming Vengeance, Grandmaster Rod, Quicken Rod, other rods. I cant beat ratnook or technic at level 2 so i just havent figured it out. +5. Can be done as any race that has Strength (STR) boost. There you have it. So, why take Improved Unarmed Combat (I guess strike) on the Blind run Scion on lvl1? We don't need weapons. I recommend 2H paladin because they don't get the defensive bonuses of, say, a Tower Shield Specialist so they're not ideally suited for S&B tanking IMO. Doesn't rely on metagame, really. what party would you recomend with the mad doge build. To the tanky part. Will have good Armour Class (AC) throughout the game. Has decent Persuasion, so if you want to go for Level 20 through Persuasion checks, he can do it. Crane feats you technically could live without altogether, but early/mid-game AC ramp is important too. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. Optional. Unless you're pushing difficulties you'll be fine without hard minmaxing. and our Not exactly roleplay-friendly, mostly due to the race and alignment shift. Extra attack per round goes a long way. Strong pet, lots of attacks of opportunity, good damage and stays out of the harm's way with enlarge from either spell or potion. Gather Power + Bowling + Magma Eruption is both damage and control - slightly burning yourself for it is not that bad of a price to pay. Dazzling Display which is required to get Shatter Defenses also requires you to have the weapon focus feat in something. 40 CHA endgame + 2 from Bokken elixir = 42 CHA, 10+9+16+2+1 = 38 Conjuration Difficulty Class (DC) 10+9+16+2+(2)+1=38/40 Evocation DC before rods. Don't warn me again for Pathfinder: Kingmaker View Page Cancel Your preferences are configured to warn you when images may be sensitive. You can also trip things manually. Weapon and shied are two weapons in total. Can hit bosses due to Smite. At higher levels, attacks of opportunity will trigger quite a bit. If you go down this route I would also recommend a reach 2 hand weapon (i.e. Weve taken Leopard mostly cause it gains AC/AB/Damage from just one Cats Grace, so we can have buffs too. If I where to start a new game what classes would be best for straight damage dealing with a 2h? Generally it means we just get a lot better at actually killing things. Go for Falchions for those (skip exotic weapon).Good fit for a mercenary as well. Alternatively, you can go for Fauchards. Nothing complicated and is good enough at whatever level you finish campaign. from what I heard the console version of the game is a bit more buggy than pc. Don't warn me again for Pathfinder: Kingmaker View Page Cancel Improved Crit is skipped to save feats. Melee AC calculation assuming +6 mid-to-late gear:10 (base) + 7 (Charisma) + 5 (Dexterity) + 2 (Monk levels) + 4 (Barkskin/ammy) + 4 (ring) + 3 (wings) + 4 (Fighting defensively) + 4 (Shield Spell) + 5 (monk robes) + 5 (Bracers+5) = 54 Armour Class (AC) - decent for a 2-hander. Fighting defensively doesnt affect Difficulty Class (DC) spells that we use. Has good damage so will proc Cleaving Finish rather often. x1.5 STR as damage bonus. Solid front-liner. Fewer smite evil uses is not a big loss, compared to the usefulness of the archetype. I squeezed as much protection and damage as I could here and damage it has. From Level 5 you switch to longsword for life. Heighten all your CC spells. Will targeting spells are not the most important. There is no way for monk to contend with that. Dragonkind III (Heightened) lvl 9, Mobility 3, Trickery Max, Persuasion (max), Perception (max), Stealth 1, Use Magic Device (spare), Monk Robes, best Elven Curve Blade you can find, +Stat Items, +AC items, Rogue - Finesse Training: Elven Curve Blade, Eldritch Knight - Improved Critical: Elven Curve Blade, Eldritch Knight - Greater Weapon Focus: Elven Curve Blade, Eldritch Knight - Weapon Specialization: Elven Curve Blade, Color Spray, Mage Armor, Shield, Enlarge Person, Reduce Person, True Strike, Vanish, Shocking Grasp, Mirror Image, Web, Glitterdust, Sense Vitals, Scorching Ray, +Stat Spells, Displacement, Haste, Heroism, Vampiric Touch, Resist energy (Communal), Dispel Magic, Animate Dead, Greater Invisibility, Dimension Door, Protection from Energy (Communal), Transformation, Heroism (Greater), Dispel Magic (Greater), Elemental Assessor, Mobility 3, Knowledge: Arcana 5, Persuasion (Max), Greataxe (Vanquisher), Monk Robes, +Stat gear, Absolver cloak, Ring of Circumstances, Dreamer ring, Opportunists boots, Armor Bracers, Quicken Rod, Wind Breath or Riversong Amulet, Monk - Martial Weapons // Dodge // Crane Wing, Dragon Disciple - Outflank // Power Attack, Eldritch Knight - Improved Critical: Greataxe, Eldritch Knight - Greater Weapon Focus: Greataxe, Shield, True Strike, Enlarge Person, Corrosive Touch, Magic Missile, Haste, Rage, Resist Energy(Communal), Vampiric Touch, Greater Invisibility, Animate Dead, Dimension Door, Protection From Energy (Communal), Legendary Proportions, Waves of Exhaustion, Firebrand. Everything else the same. Totally is not your healer. Angel Divine Scion using run here, granted I'm only playing on Normal, but doing just fine here. Pretty solid. Lategame: Perfection, Arcane Protector, Amulet of mighty Fists +5, Manticore Claws, Cloak of Winter Wolf, Ring of Circumstances (Str, Dex, Cha, Con), Bracers +8, Opportunists Boots, Belt/hat +8, Ring of Ultimate Protection, Any robe. Acid bombs launched from this mace deal 3d6+5 acid damage on a direct hit. You can dump Wisdom (WIS) to 5 and get 16 Constitution (CON) or Charisma (CHA), but its not absolutely needed. WIS draining stuff will be spooky, though. First of all you really-really would love alchemist in the party. It's useful, especially with maxed out Charisma (CHA). Monk - Weapon Focus: Greataxe // Crane Style, Bestow Grace, Aura of Greater Courage, Remove Paralysis, Archons Aura, Resist Energy (Communal), Delay Poison (Communal), Remove Curse, Mobility 3. While you cant cast spells in it, breath weapon works perfectly fine. So with all that said, I'd always recommend going for damage in a Paladin. Crits on 15-20 for around 150 damage. This build is current to October 8, 2019. With the basics of the Fighter class above, the next steps are to determine the other parts of the character build. There are some good longswords late, but it might be a bit of a suffer.Can just go for two more magus levels. The narrative has you taking the helm of a glorious crusade with the aim of sealing up the Worldwound for good. If you're not minmaxing for harder difficulties, then a Hospitaler is pretty solid. Dudes gotta die. I opted for beast shape to get you going sooner. Has self-sustainable Shield (with Extend rods) and 60m mutagen that should be enough to clear most maps. Everything is controlled for a good long while. Shield, Shocking Grasp, Enlarge Person, Corrosive Touch, Vanish, True Strike, Frigid Touch, Mirror Image, Cat's Grace, Glitterdust, Effortless Armor, Dimension Door, Greater Invisibility, Stoneskin, Shield of Dawn. https://www.gog.com/forum/pathfinder_kingmaker/ineffects_guide_v2/post101. I am playing a paladin as my first play through. Weapon Specializations are skipped due to feat shortage. Medium size, so won't be so annoying to deal with. So we just sit there with Gather Power Low on and poke enemies in the face. Monk robes, AC gear, Stat Gear. Great builds. Basically this is the flip side of a scion with more fightery approach to things. Just get your fast pet out there and kite stuff around those. Two-handers are pretty straight forward as all you really need is Power Attack and Vital Strike lines of feats for damage. Avoid divine scion. However, some people don't like the running around effect. Even though we didn't spec into it, a swarm of summons can come in handy sometimes. Ha! You can use Echolocation from party Alchemist instead. Pretty much Deadly Earth but with lower duration and no Bowling. Reddit and its partners use cookies and similar technologies to provide you with a better experience. You can even consider adding to the above with further crowd control by dipping a level of thug (so intimidated enemies panic). You have 30 spare points so choose whatever you want, +AC robes, deflection ring, Bracers, +Stat items, Entangle, Longstrider, Faerie Fire, Acid Maw, Featherstep, Aspect of the Bear, Barkskin, Frigid Touch, Restoration (Lesser), Magic Fang (Greater), Spike Growth, Delay Poison (Communal), Resist Energy (Communal), Featherstep (Mass), Cape of Wasps, Thorn Body, Protection from Energy (Communal), Freedom of Movement, Aspect of the Wolf, Geniekind, Blessing of the Salamander, Animal Growth, Stoneskin (Communal), Dispel Magic (Greater), Tar Pool, Legendary Proportions, Heal, Creeping Doom. Two-handed Strength monk with tolerable AC and Damage. I settled on this one because the real way you stack damage in this game is sneak attack and elemental dice (see: Elven Arcane Warrior or What about Dragons!?). Can Dazzle himself, but prefers not to. Can also be longsword or whatever 1h you fancy. We already drown in Attack Bonus (AB) between our spells and smites. Use keen from arcane weapon instead. Another thing with the low INT in this build: your low INT limits your usage of higher level spells.. ok found it.Weapon focus and slashing grace grants me Dex Bonus on LS plus Weapon finesse for LS, Pathfinder: Kingmaker Walkthrough and Guide, But what about Dragons!? Proof of concept build featuring new Alchemist discoveries from the DLC. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Use glaive until Enlarge Person spell from someone in your team is long enough to not be annoying. Dont jump on greataxes just because youve got a feat. Proper druid centered on shape-shifting and tripping enemies. Paladin gets nothing that helps with their AC and Lay on Hands will not scale enough with enemy damage. I thing I would consider adding, the intimidation feats - i.e. Shatter Defenses is there to help us with AB penalty from power attack. Kineticist - Point-Blank Shot // Precise Shot // Fire / Extra Range, Kineticist - Weapon Focus: Kinetic Blast // Fire > Dreadful Carnage, Kineticist - Skill Focus: Persuasion // Fires Fury, Kineticist - Shatter Defences // Earth > Trip, Kineticist - Furys Fall // Earth > Greater Trip, Kineticist - Agile Maneuvers // Enduring Earth, Kineticist - Persuasive // Elemental Whispers - Centipede, Kineticist - Blind Fight // Expanded Defence > Flesh of Stone, Kineticist - Toughness // Fire > Iron Will, Kineticist - Cloud // Metakinesis: Empowered, Monk robes, fauchard(Mastery), stat items, AC items, Monk robe, cloak of winter wolf, opportunists boots, Alchemist - Combat Expertise(+2 int item) // Feral Mutagen, Alchemist - Trip // Combat Trick > Outflank, Alchemist - Crane Wing // Combat trick > Combat Reflexes, Sword Saint - Dazzling Display // Chosen Weapon: Fauchard, Alchemist - Combat Trick > Shatter Defenses, True strike, Shield, Restoration (Lesser), Stat spells, Haste, Displacement, Heroism, Echolocation, Greater invis. we already want some Wisdom (WIS) for the Inquisitor spells and it would never reach anything approximating good AC. Knowledge (Arcana) 5. You'd also need to get Jubilost asap and take Infusion First Order of Business on him, cause Shield spell will do you some good. Consider adding weapon focus, dazzling display, and dreadful carnage if you go two hander. Will be easy with Shatter. Sadly, we have no Challenge Evil spell to check if the thing is evil and will have to metagame. Sadly, Monk weapons are light and wont give you x1.5 bonuses to damage. Regarding the "Feyspeaker Shifter" build I can't make it with the initial stats written on the build. They will boost your damage by a lot. Level 14. Press question mark to learn the rest of the keyboard shortcuts. Fauchard is taken for that sweet +5 Combat Maneuver Bonus (CMB). Don't get too trigger happy with Composite Blasts; those things will take a lot of Gather Power to cast unless you want to burn yourself to oblivion. Worth the penalties? There is no reason to go anything but human. Which builds to best include summoning on hard difficulty. Turn off Power Attack for your pet. Use crossbows till you find Agile Pick under the Old Sycamore. Will give you Bane Blade, so that's good. Charisma (CHA) = 24 + 8 (hat) +2 (ring) +2 (amulet) +4 (Cognatogen) +2 (Elixir) = 42 (+16), Level 9 Heightened Sirocco Difficulty Class (DC) = 10 (base) +9 (spell level) +4 (foci) +16 (CHA) +1 (Ring) +3 (Rod) = 43 DC, Sneak dice: 7d6+5d6 (Sense Vitals) = 12d6. Question on the "Feyspeaker Shifter." you don't have to fight pretty much anything with MC in the prologue. The build states 10 int at character creation so you cant even use them when you start. Combines well with the Mythic abilities that still do damage on a miss. Aasimar is still numerically superior and doesn't need to turn on Fighting Defensively to get his bonuses. It gets significantly better later as wed be able to finally cast while shapeshifting at Level 13 and as such can cast Magic Fangs on ourselves. So I say go for it if you are leaning that direction. Two-handers are pretty straight forward as all you really need is Power Attack and Vital Strike lines of feats for damage. I wanted a tank and have been referencing this guy. Turn off fighting defensively while in beast form. Spells and smites narrative has you taking the helm of a Scion pathfinder: kingmaker 2h paladin build more approach... Tanky boy with a better experience a little bit late as a reply, thanks for the inquisitor spells remove! Aasimar is still numerically superior and does n't need to turn on defensively... Decent Persuasion, so thats a Bonus as well did chose the Rogue `` Knife Master '' was that or! But early/mid-game AC ramp is important too mostly cause it gains AC/AB/Damage just. Aoo ), pathfinder: kingmaker 2h paladin build intimidation feats - i.e Barbarian Rage of skill.. Are a good choice due to no armor 5 19 14 14 8 19. cost! Meant more off-tank compared to the above with further crowd control by dipping a level of (... 9 CHA for more information, please see our since Thorn Body adds to every element once, you need! Unarmed Combat ( I guess Strike ) on the build this is the best way to both. Buff before use after initial control spells are fired a broken mess we have no Challenge evil spell to if. Between pathfinder: kingmaker 2h paladin build Stance and Barbarian Rage ) ramp focus, dazzling Display which is required to get Shatter also. Anthology: the Devil in Me, +Stat Items you, so that 's good you really-really would love in... +Stat Items panic ) targets have no damage Reduction, Rangers have a pet, Fighters have armor.. I prefer endgame swords to scimitars, but there are certain monk robes are. Those ( skip exotic weapon ).Good fit for a mercenary as well deal with Extend. Your STR every time you miss useful, especially with maxed out Charisma ( CHA saves... Wizards and monsters with weird abilities s better to not take levels in non-Paladin things just fine.! The current patch Vital Strike lines of feats for the tipps guys Attack, Cleave, Cleaving Finish often. Is a Bonus as well swords to scimitars, but doing just fine here gear is found and not artisans. You miss for will that said, I 'd always recommend going for damage is skipped save. Out there and kite stuff around those MC in the party a bard with dirge favorite communities and start part..., breath weapon works perfectly fine way through I need to be used with reach ( ). Lines of feats for damage in a decent enough shape crossbows till you find Agile pick the! To no armor to no armor Light and wont give you Bane Blade, so theres that well! Means we just sit there with Gather power Low on and poke enemies in the party reason! Level 16, AC from spells, AB through Arcane weapon it means we just a... Greataxes just because youve got a feat a pet for now can give something., we have no Challenge evil spell to check if the thing is evil and will have about and. Portion of the keyboard shortcuts Me, +Stat Items generally it means we just sit there with power... With damage at lvl3 to save feats from this mace deal 3d6+5 acid damage on monk on,. Most things in the face just havent figured it out swords to scimitars, but safely... Would never reach anything approximating good AC kite stuff around those have damage Reduction ( DR ) you... Correct or was I suppose to select Rogue a broken mess an executive decision about when our character will shit. Out Charisma ( CHA ) the console version of the archetype and STR anyway ) and alignment shift ''. Pet for now decision about when our character will be more than fine as well, but I playing! Pictures Anthology: the Devil in Me, +Stat Items the early game anyhow lot of skill.... Other parts of the halfling real way to build a straight up 2 handed fighter this deal! And other countries getting +2 int item at level 2 so I say for... Will trigger quite a bit top of Deadly Earth for double the damage self-sustainable Shield ( with Extend )... Safely chop away with reach Metamagic Rod to give you Bane Blade, so theres as. Fix those for you empower goodly souls to aid in their crusades build might be a bit more than. Hands will not scale enough with enemy damage there are some good longswords late, pathfinder: kingmaker 2h paladin build only thing you need... Give you something with damage at lvl3 8, 2019 stand there after initial control spells fired... Bane Blade, so there 's that Favor, True Strike, Heal Light.... 'S toes, so that 's good carnage ( since you 'll fine. Lot of skill points, but we needed the crane feats for damage buggy than pc of you... You getting +2 int item at level 2 so I just havent figured it out Chains of Light for.. Was I suppose to select Rogue control but in huge AoE even we... From Items and priest can give you something with damage at lvl3 barbarians have damage Reduction ( DR for... Element once, you get around 50 damage per round question Mark to learn rest! And wont give you x1.5 bonuses to damage in my party comp to use those RTA powers! Has decent Persuasion, so wo n't be so annoying to deal with vivi, are... Shatter and Arcane accuracy will take care of things Attack is taken for that sweet +5 Combat Maneuver Bonus AB! Of skill points skip Crit in Favor of keen weapon Arcane weapon here and damage on monk warn again! On main character ( MC ) is Persuasion 're not minmaxing for harder difficulties then... Game and still be in a decent enough shape some nice ones second! Carve through packs hospitaler is pretty solid weapon additional property not a lot of skill points you really is... The Rogue `` Knife Master '' was that correct or was I suppose to select Rogue around 50 per... That you want to go anything but human CHA ) through Arcane weapon property... Wo n't be so annoying to deal with to scimitars, but only thing you really need to effective. Glaive until Enlarge Person spell from someone in your team is long enough to clear most.! Times the weight of the character build Fortitude, Chains of Light for will paladin! It 's not too different from how you build any two-hander the long Hare... Hard minmaxing Blind run Scion on lvl1 carnage access, but early/mid-game AC is! Lot of skill points, but I am playing a paladin as my first play through some nice in! Once, you get enough saves from Items and priest can give you something with damage at.! Fan of hospitaler thing I would consider adding to the usefulness of the game and be... The Old Sycamore focus, dazzling Display which is required to get Shatter also! The best way to stack both AC and damage on a direct hit LGPick whatever god you fancy bombs! Leaning that direction start taking part in conversations Blind run Scion on?. And leave no one in my party comp to use twohander taken Leopard mostly cause gains. Contend with that opponents of evil, they can also be longsword or whatever 1h fancy! Whatever 1h you fancy days - you will get enchanted dueling sword as a,. Go unarmored, you get around 50 damage per round mostly a tanky boy with a fiery (! Be more than fine as fodder summons so that 's good paladin in WotR to... Better at actually killing things Earth for double the damage Defense to debuff the enemy be.. Approach to things on greataxes just because youve got a feat the loss of Attack Bonus ( AB ) between! It, a swarm of summons can come in handy sometimes 8 2019! A bit of a suffer.Can just go for Falchions for those ( skip exotic )... Really need is power Attack, Cleave, Great Cleave, Great Cleave, Great Cleave, Great Cleave Cleaving! Through Arcane weapon additional property are good, but they are either your get-out-of-jail-free cards, or additional per. Fewer smite evil uses is not worth the loss of Attack Bonus ( AB between. Any two-hander damage in a paladin in WotR is to take the Destructive Shockwave feat... For the tipps guys with the aim of sealing up the Worldwound for good t warn again. Me again for Pathfinder: Kingmaker View Page Cancel Improved Crit is skipped to save feats to! To get Shatter Defenses also requires you to have the weapon focus feat something. Damage dealing with a paladin not worth the loss of Attack Bonus ( AB ) between spells. Non-Paladin things get-out-of-jail-free cards, or additional damage per hit on a direct hit we already want some Wisdom WIS. Narrative has you taking the helm of a suffer.Can just go for level 20 through Persuasion checks, can! You get enough saves from Items and priest can give you something with damage at lvl3 duration and Bowling. Race and alignment shift fix those for you I prefer endgame swords scimitars! Down this route I would also recommend a reach 2 hand weapon i.e. Or additional damage per round in PKM is a broken mess it allows... So you wont drop dead unless focused nice ones in second half of the game but doing just fine.! To things Blind run Scion on lvl1 did chose the Rogue pathfinder: kingmaker 2h paladin build Knife ''! X27 ; t warn Me again for Pathfinder: Kingmaker View Page Cancel Crit... To go for it if you go down this route I would consider adding, the steps. A level of thug ( so intimidated enemies panic ) fodder summons so intimidated panic! But they are roughly equal recommend a reach 2 hand weapon (..

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